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Agent Layouts ​

The Play city adapts to the number of agents declared by the running crew.

Rules ​

  • If the crew declares n agents, the UI shows exactly n agents.
  • Empty placeholders are not shown.
  • Agents receive distinct colors, up to 20 agents.
  • Names appear under avatars.
  • Thought bubbles stay above avatars.
  • Positions are spaced to reduce overlap between names, avatars, and bubbles.

Layout Scale ​

Agent countBehavior
1-4Agents use separated primary zones
5Adds the top-center Ops zone
6-8Adds side corridor houses around the Tool Hub
9-10Uses the full city layout
11+Keeps the first 10 city positions and places extras around the map

Design Intent ​

The current design uses one coherent city rather than completely separate worlds per agent count. Each count activates a different set of occupied positions inside that city.

This keeps the environment stable while still avoiding empty slots.

Known Improvement ​

The next step is to create more distinct compositions for small crews:

Crew sizeBetter future environment
1 agentFocused desk or small office
2 agentsTwo-room collaboration space
3 agentsTriangle work hub
4 agentsFour district layout
5-10 agentsFull city expansion

That would make each n feel more intentionally designed, not only progressively activated.

Released under the MIT License.