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Agent Layouts

The Play city adapts to the number of agents declared by the running crew.

Rules

  • If the crew declares n agents, the UI shows exactly n agents.
  • Empty placeholders are not shown.
  • Agents receive distinct colors, up to 20 agents.
  • Names appear under avatars.
  • Thought bubbles stay above avatars.
  • Positions are spaced to reduce overlap between names, avatars, and bubbles.

Layout Scale

Agent countBehavior
1-4Agents use separated primary zones
5Adds the top-center Ops zone
6-8Adds side corridor houses around the Tool Hub
9-10Uses the full city layout
11+Keeps the first 10 city positions and places extras around the map

Design Intent

The current design uses one coherent city rather than completely separate worlds per agent count. Each count activates a different set of occupied positions inside that city.

This keeps the environment stable while still avoiding empty slots.

Known Improvement

The next step is to create more distinct compositions for small crews:

Crew sizeBetter future environment
1 agentFocused desk or small office
2 agentsTwo-room collaboration space
3 agentsTriangle work hub
4 agentsFour district layout
5-10 agentsFull city expansion

That would make each n feel more intentionally designed, not only progressively activated.

Released under the MIT License.